Zeitel's Bomb

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Zeitel's Bomb is a challenge that Frank Carlson must complete if he fails to obtain the notebook on top of the false smokestack. It is located in Zeitel's cabin C-59.

Gameplay

Upon entering the cabin, Zeitel will appear and mock Carlson with the threat he will go down with the ship. He mentions the bomb on the sofa and then locks Carlson inside. Failing to disarm the bomb will result in a brief cutscene showing an explosion bursting out of the side of the sinking Titanic and the option to try again.

Puzzle Solution

The bomb itself is housed inside of a briefcase and consists of sticks of dynamite rigged to a solenoid, a battery, an alarm clock, three switch boxes, a variety of wires, a hinge, and a case with the cabin key inside.

  1. Turn Middle Switch to 3.
  2. Turn Right Switch to 3.
  3. Turn Left Switch to 2.
  4. Let the clock run out. The alarm will ring.
  5. Turn Left Switch to 3.
  6. Open the key case and take the key.

When the briefcase is opened, the hinge arms the bomb so if electricity ever flows to the bomb, it detonates. Blue wires mark which paths lead to the bomb. The trigger on the clock needs to be triggered first, so moving the middle switch will trigger it. The connections on the clock will trigger the bomb if they are powered, so moving the right switch to 3 and the left switch to 2 will ensure there is no power to the alarm bell when the mallet strikes it.

Opening the key box will complete the circuit between the two metal lids, so if the bottom one is powered, the top one will get power and detonate since it connects to the dynamite, hence moving the left switch back to 3. Next, the case needs to be shut, so the power should not be going towards the red wire on the case, because shutting the case will connect the circuit. Make sure that the middle switch isn't pointing to 1, as powering the solenoid will complete the circuit if it is powered.

Notes

The bomb can be bypassed by taking the key straight from the box and attempting to leave. The game gives players the chance to either try again or give up. Giving up will allow them to exit the bomb puzzle, take the notebook, and then leave the cabin using the key as if they had been successful.

Gallery

Objects
Lambeth Diamonds | Notebook | Painting | Rubaiyat
Antidote | Barbicon's Safe | Binoculars | Boat Pass | Car Keys | Cargo Manifest | Carlson's Trunk | Cigarettes | Conkling's Letter | Cryptograph | Cufflink | Electric Camel | Gas Pen | Gramophone | Map | Package | Photographs | Prayer Card | Punching Bag | Satchel | Ring | Shawl | Secret Report | Steamer Trunk Key | Telegrams | Water Gauge | Zeitel's Bomb